Yantra Hosted Physics
Yantra is a platform engineered to address the technical challenges of real-time physics simulations in game development. Traditional authoritative physics servers require dedicated server resources, manual scalability solutions, and constant performance monitoring. Yantra alleviates these burdens by adopting a serverless architecture. This architecture abstracts away server management tasks, automates scalability based on real-time demand, and ensures consistent performance. The platform offers essential features like binary data compression, delta updates, and client-side prediction, collectively optimizing bandwidth usage and reducing latency. By adopting such a comprehensive approach to physics hosting, Yantra provides game developers with a platform that prioritizes efficiency and technical robustness.
Benefits
- Streamlined Game Development:
- The platform is designed to modernize the tools used in game development, ensuring developers can produce immersive virtual experiences without unnecessary technical overheads.
- Design-centric Development:
- With the physics handled, developers can center their efforts on refining gameplay and design.
- Scalability:
- One of the key features of Yantra is its ability to scale automatically based on demand, thus ensuring uninterrupted gameplay, even at peak times.
- Cost-efficiency:
- This model operates on a pay-as-you-use principle, eliminating the need for heavy investment in server infrastructure.
- Global Connectivity:
- High-speed, global-scale websocket connections are utilized, facilitating real-time gameplay for players from all over the world. This also enables the creation of shared virtual spaces with minimal latency.
Key Features
- Real-time Physics:
- Provides real-time physics simulation facilitated by a high-performance serverless backend.
- Binary Data Compression:
- Aims to minimize bandwidth consumption and enhance performance.
- Delta Updates and Delta Compression:
- Differential state updates are broadcasted, and delta compression is applied for all integers to reduce data transmission.
- Client-Side Prediction:
- For all physics bodies, client-side prediction is supported.
- Server Reconciliation:
- Ensures consistency by supporting server reconciliation for all physics bodies.
- Snapshot Interpolation:
- Allows interpolation for all physics entities, ensuring smooth transitions and movements.
- Rewind, Replay, and Time-travel:
- Provides capabilities to revisit previous states of physics bodies.
- Float Encoding:
- Utilizes a specialized Int2Float encoding mechanism to further reduce bandwidth usage.