📄️ What is Serverless Physics?
Serverless Physics is a concept introduced to simplify the complexities involved in physics simulation, especially in the context of game development. Instead of developers focusing on the intricate details of physics calculations, collision detections, data compression, and backend performance, this approach abstracts these complexities. The main objective is to allow developers to channel their attention more towards game logic and design.
📄️ Yantra Hosted Physics
Yantra is a platform engineered to address the technical challenges of real-time physics simulations in game development. Traditional authoritative physics servers require dedicated server resources, manual scalability solutions, and constant performance monitoring. Yantra alleviates these burdens by adopting a serverless architecture. This architecture abstracts away server management tasks, automates scalability based on real-time demand, and ensures consistent performance. The platform offers essential features like binary data compression, delta updates, and client-side prediction, collectively optimizing bandwidth usage and reducing latency. By adopting such a comprehensive approach to physics hosting, Yantra provides game developers with a platform that prioritizes efficiency and technical robustness.