$$$meta$$$ Mantra - Examples - Main Categories
Mantra Examples
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Entity

Entities are the main game objects.

Entity

Games

Explore examples featuring game Worlds.

Games

Markup

Code Mantra Games using HTML Markup

Markup

Scenes

Manage scenes and transitions.

Scenes

Collisions

Detect and respond to collisions between entities.

Collisions

Camera

Control the camera and view.

Camera

Input Controls

Mouse, Keyboard, Gamepad, Touch, and other input methods.

Input Controls

UI Components

User Interface components.

UI Components

Items

Items can be collected and used.

Items

Physics

Interact with bodies, forces, gravity.

Physics

Terrains

Procedurally generate Mazes, Biomes, Terrains.

Terrains

Behavior Trees

Sutra Behavioral Trees for game logic.

Behavior Trees

Render

Render entities using RenderPlex pipeline.

Render

Audio & Sound

Integrate and control audio elements for immersive game experiences.

Audio & Sound

Tiles

Create and manage tile-based maps.

Tiles

NPCs

Non-Player Characters.

NPCs

Game Config

Explore examples featuring the game configuration.

Game Config

Textures

Change the appearance of entities.

Textures

Assets

Load and use custom game assets.

Assets

Game Lifecycle

Hook into game events.

Game Lifecycle

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