Loading code from document...
Set an absolute screen position for an entity.
Clone an entity.
Compose entities together.
Create a new entity.
Create an entity using the Entity Builder.
Set the time duration an entity will exist.
Set the origin of an entity.
Get an entity
Remove an entity
Repeat an entity with an offset padding.
Update an entity.
Set a texture on Entity.
Sprite textures from a sprite sheet
Update a texture on Entity.
Detect when a collision is active.
Detect when a collision ends.
Detect when a collision starts.
Run a behavior based on entity state.
Change the default game field of view.
Group entities together.
Arrange entities by origin in a Scene.
Run code after a collision is active.
Run code after a collision ends.
Run code after a collision starts.
Run code after an entity is created.
Run code after an entity is removed.
Run code after an entity is updated.
Run code before a collision is active.
Run code before a collision ends.
Run code before a collision starts.
Run code before an entity is created.
Run code before an entity is removed.
Run code before an entity is updated.
Create HTML entity attributes.
Create HTML entity containers.
Create HTML entities.
Create HTML entity metadata.