<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>Mantra.js Gallery Page - bullet</title><script src="https://yantra.gg/mantra.js"></script><script src="https://yantra.gg/worlds.mantra.js"></script></head><body><script>let game =newMANTRA.Game({
graphics:['css'],// array enum, 'babylon', 'css', 'three'
defaultMovement:true,// adds movement to player
virtualGamepad:false,// adds virtual gamepad to player
plugins:['Block','Border'],// plugins at construction});
game.use('Bullet');// plugins at runtime// TODO: demos should have simple control mappings with Sutra, no default mappings
game.start(function(){
game.setBackground('#000000');
game.on('pointerDown',function(event){
game.systems.bullet.fireBullet(game.data.ents.PLAYER[0].id);});
game.createPlayer({
rotation: Math.PI/2// player aims to the right});// create a few entities in a straight line to shoot
game.make().Block().position(100,0,0).offset(48).repeat(11).createEntity();</script></body></html>